Gamification, Presence and Awareness (Part 4/4)

Ac_editor/ June 14, 2025/ Meditation

As we discussed in our explanation, the process of meditation is based on the principle of balance between attention and relaxation, of being motivated enough but not to the extent of being too tense and too goal focused. This is a much more difficult exploration due to a lack of peer reviewed articles in terms of ‘too much effort and

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Gamification, Presence and Awareness (Part 3/4)

Ac_editor/ June 14, 2025/ Meditation

In terms of literature, the best references I found in terms of creating sustained motivation is through meaningful gamification. The term ‘meaningful’ is borrowed from Mezirow’s transformative learning theory (Nicholson, 2015). Transformative learning theory has a close connection with our learners’ context and therefore enhances the compatibility of this pedagogy with our specific environment (Coquillard, 2024). Meaningful gamification focuses on

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Gamification, Presence and Awareness (Part 2/4)

Ac_editor/ June 14, 2025/ Meditation

Gamification is widely known for its attractive reputation for improving learners’ engagement. But is that the complete truth about gamification? Various meta-analysis research demonstrated that it is the case, but as always with its own limits and practices (Li, Ma, & Shi, 2023; Sailer & Homner, 2020). The second research shows that gamification has the capacity to ignite interest and

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Gamification, Presence and Awareness (Part 1/4)

Ac_editor/ June 14, 2025/ Meditation

It is now time to explore the potential of meaningful gamification towards learning meditation. After having done the first assessment on this topic (Coquillard, 2025), some specific elements became especially significant within this endeavor, including how motivation is approached. After deepening my research, I continued to discover a very limited amount of research and information on the direct correlation of

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